Microsoft Retracks DRM & Used Game Structure Due To Negative Feedback

Previously, we have covered the growing issue with the gaming community involving the Xbox One's DRM issues including their 24-hour online check-in and used-game complications. Fortunately, Microsoft announced yesterday that due to the abundance of negative feedback from the gaming community and likely Sony's lack of DRM on their PS4, the Xbox One will no longer have these DRM restrictions.

Here is the official statement from Xbox head, Don Mattrick:

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games– After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Now this is great news for us gamers, but it does come at an expense. For example, one of the Xbox One's huge features was controlling your gaming experience in the cloud and allows you to get access to your games from a friend's Xbox One digitally. According to Engadget, this will be no more:

“There are some things — the family sharing stuff is an example — where as we move to this system, that functionality goes away,” Whitten told us. Another such piece of functionality the console's losing: digitally accessible versions of disc-based games. “You're gonna see your online content but you won't see your physical discs,” he said. Should you choose to purchase those games digitally, of course, they'll show up as part of your online persona.

From a personal standpoint, I think this move was inevitable. If Microsoft did not react accordingly to the mass influx of negative feedback from the gaming community, their Xbox One console would have likely had a much more gloomy fate. Before this announcement, I was all for the PS4 which is surprising for me as I have been a hardcore Xbox 360 advocate for the past 5+ years. I'm still a bit weary on the Xbox One, but I now have a better chance of choosing it over the PS4 than before. The $100 price difference is still a key factor that I think will sway a lot of consumers to the PS4, but given the Kinect is included and is worth at least $100 with the advanced technology packed into it, I am starting to consider the price gap more acceptable.

What are your thoughts on the matter? Do you think Microsoft made the right move? Will this make you choose the Xbox One over the PS4? Leave your opinions in the comments section below!

Via: Engadget, (2)
Source: Xbox Wire