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Tom Clancy's Splinter Cell Conviction
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About this item
- A unique co-op mode known as "Prologue" featuring an exclusive story mode full of new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
- A full arsenal of cutting-edge technologies like the Last Known Position system, that allows you to outflank foes and set traps, and the Mark and Execute feature that allows you to tag enemies and environments for elimination.
- A unique storytelling style that keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
- A revolutionary new graphic direction delivering an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
- Xbox LIVE support made up of addictive multiplayer modes, content downloads, messaging and voice support and more designed to amp up the dramatic intensity like never before.
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Product information
ASIN | B000SQ5LQ4 |
---|---|
Release date | April 13, 2010 |
Customer Reviews |
4.5 out of 5 stars |
Best Sellers Rank | #44,969 in Video Games (See Top 100 in Video Games) #987 in Xbox 360 Games |
Product Dimensions | 5.42 x 0.59 x 7.56 inches; 3.21 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 008888523840 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.21 ounces |
Manufacturer | Ubisoft |
Date First Available | August 9, 2007 |
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Product Description
Product Description
IMPROVISE. ADAPT. OVERCOME. You are a fugitive, ruthlessly hunted by the very government you used to serve. Your only choice is to improvise to survive. Experience original gameplay based on improvisation in which your environment is your top weapon. Always on your toes, you need to react on the fly to any changing situations and use the environment and the crowds around you to create diversions and deter your enemies. As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. A gameplay experience delivering 100% adrenaline includes close combat and shooting sequences. To survive, build an underground network of allies who will help you obtain high-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that frame you.
Amazon.com
Tom Clancy's Splinter Cell: Conviction is the fifth installment in the wildly popular Splinter Cell series. A stealth-action combat game centered around the continuing adventures of black ops agent Sam Fisher, Splinter Cell: Conviction continues where the storyline of the earlier Splinter Cell: Double Agent left off. Packed with a mix of an engaging story, classic Splinter Cell stealth action, unique co-op gameplay and new gameplay mechanisms that are applicable to both single player and multiplayer modes, it is a worthy addition Splinter Cell catalog of games. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
The return of Sam Fisher.
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Unique co-op gameplay and campaign.
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Jaw dropping visuals.
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All-new combat functionality.
View larger. Story
A few years have passed since the cliff hanger conclusion of Tom Clancy's Splinter Cell: Double Agent, in which Agent Sam Fisher undertook a particularly dirty mission, full of questionable actions, in the shadow of the inexplicable and unmourned death of his daughter. Fisher is now a renegade operative digging into the events of the past and he doesn't like what he has found. His personal investigation into his daughter's death reveals that he's been betrayed by his former agency, the Third Echelon. The agency responds by pursuing him, but as he works to elude them he becomes aware of a deadly terrorist plot that threatens millions. He is uniquely positioned and prepared to act against this, but success is doubtful without the help of former friends from the Third Echelon team, resulting in a series of life and death situations for himself and the country where trust can by no means be assumed.
Gameplay
Tom Clancy's Splinter Cell: Conviction, as with all games in the Splinter Cell series, is a tactical stealth-action game. In single player modes players take on the role of Sam Fisher and engage in a series of missions utilizing high-tech weaponry, gadgets, lethal hand-to-hand combat and interrogation skills. Overall objectives and the necessary steps to achieve them are challenging, yet always clear via dual verbal and visual expression that seamlessly alerts players as they progress through missions. In addition, Conviction enhances the world of stealth combat that has made the Splinter Cell franchise a runaway hit for years through a series of revolutionary new gameplay features. These include:
- Mark and Execute - A gameplay mechanism for eliminating several enemies at once, Mark and Execute allows players to "Mark" multiple enemies, or points in the surrounding environment for termination in batches. Once this is done, a close-combat kill is required, after which the player can activate the "Execute" portion of the mechanism to dispose of all enemies in a cinematic manner. A limited amount of Mark functionality is attached to players' weapons, so this ability must be used wisely.
- Last Known Position - Last Known Position is a visual representation of where the game's AI assumes you are, based on where you were last sighted. This provides players with a wide array of options, including setting traps for enemies, flanking maneuvers or simply disappearing while you are thought to be elsewhere.
- Experience System - Successful completion of objectives via the Persistent Elite Creation System earns players rewards in the form of experience points. These can be used to upgrade weapons and gadgets that will allow for cleaner, quieter and more deadly attacks.
Prologue, the co-op story mode included in Splinter Cell: Conviction is available either in split-screen local play or via Xbox LIVE. Prologue offers an exclusive prequel campaign to that found in single player mode and features new characters and settings, three difficulty settings, three sub game modes and four maps. Designed to stand apart from, as well as supplement the single player campaign, gameplay mechanics available within it include shareable Mark and Execute target points and Last Known Position, as well as teammate revival functionality via a portable defibrillator, the ability to work with a teammate to eliminate enemies who have captured you, and more.
Key Game Features
- A New Level of Splinter Cell Action - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.
- Blockbuster Experience - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
- Jaw Dropping Visuals - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
- Explosive Xbox LIVE Play - Addictive multiplayer modes, content downloads, messaging and voice support and more amp up the dramatic intensity like never before.
- An Exclusive Co-op Story Mode - "Prologue" is an exclusive story mode featuring new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
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Splinter Cell Conviction - Trailer
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Tom Clancy's Splinter Cell Conviction - Sneak Peek
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Splinter Cell Conviction - Coop Commentary for Prologue
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Splinter Cell Conviction Story Trailer
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Tom Clancy's Splinter Cell Conviction - Interview 3
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Tom Clancy's Splinter Cell Conviction - Interview 2
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Tom Clancy's Splinter Cell Conviction - Interview 1
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, storyline and graphics of the video game. They mention that it's a very good game, with amazing gameplay. They also appreciate the neat new visual effects. However, some feel the game is extremely short. Opinions are mixed on stealth, and multiplayer.
AI-generated from the text of customer reviews
Customers find the game to be good and fun. They also say the gameplay is amazing, immersive, and rewards multiple playthroughs. Customers also mention that the co-op mode is really fun, and the game is the best modern combat game out there.
"...These things aid in keeping players immersed in the world, but the real reason things feel so fluid is the change in approach to stealth...." Read more
"...This game seriously rewards multiple playthroughs, and each one will be completely different from the others if you approach situations differently..." Read more
"...Sam Fisher basically beats the crap out them until they talk...and it's very fun!..." Read more
"...Despite being for a limited mature audience, this is an amazing game with great replay value. I highly recommend it. 5 stars and stripes." Read more
Customers find the storyline compelling, well done, and easy to understand. They say the game has tons of moments where they feel like they're really part of the action. They also appreciate the single-player and co-op stories, and are impressed with the co-operative online story. Customers also mention that the intro is interesting.
"...It also fits within the storyline...." Read more
"...I loved the game, it was highly challenging; however I could also recognize why a lot of people might not be able to sit down and devote five hours..." Read more
"...voice acting - Great sound - Great controls - Balanced difficulty - Good replay value..." Read more
"...intense at some points, and is one of the more entertaining and challenging games I've played in a while...." Read more
Customers find the graphics in the game awesome, with neat new visual effects. They also appreciate the customization of weapons and beautiful environments. Overall, they describe the game as fun with top-notch graphics.
"...Occasional glitches aside, stealth kills look cool, avoid attracting attention and earn you the ability to execute...." Read more
"...main campaign I didn't use them much, but they are actually thoughtfully implemented and there are limitless ways to use them...." Read more
"...Yes and no. While it offered cutting edge visuals and nail biting stealth, it did not necessarily deliver on the action...." Read more
"...The story line is great.PROS - Great graphics - Great voice acting - Great sound - Great controls -..." Read more
Customers find the pacing of the game fast. They say they didn't get any slow downs or dips in performance. They also appreciate the great paciness of the story, saying it succeeds in making stealth fast paced. They appreciate the seamless loading to gameplay, and mention that there are no load times once they are inside a level.
"...Sam lurks in the shadows, finds his moment to pounce and strikes with deadly efficiency...." Read more
"...It has excellent presentation and plays very smoothly. I did not get any slow downs or dips in performance...." Read more
"...it is still totally intense and you will actually feel the great pacing of the story as well...." Read more
"...Hand to hand combat and refined executions are welcome*Seemless loading to gameplay*Multiplayer seems like a blast!..." Read more
Customers find the value of the game to be great. They say it's well worth the money, has great replay value, and is a great buy.
"...sound - Great controls - Balanced difficulty - Good replay value (just based on how much fun the game is!)CONS..." Read more
"...for a limited mature audience, this is an amazing game with great replay value. I highly recommend it. 5 stars and stripes." Read more
"...if you don't well your a loser. All in all amazing game great price and again just amazing...." Read more
"...Buy this game. It is very good and well worth the money." Read more
Customers are mixed about the stealth. Some mention that it's a great stealth/action game that wraps up a lot of missing plot. They also like the stealthily involved and the shooting lights to hide. However, others say that the game lacks stealth and is not a stealth game. They say that trying to play stealthy is very difficult and the whole stealth score is gone.
"...They're an excellent reward for being sneaky...." Read more
"...They offer a feeling of real accomplishment and many of them will actually give you ideas about how to effectively sneak around and whack baddies..." Read more
"...The only thing I didn't like about this installment is that, you cannot hide bodies that you've taken out.**Bottom Line**..." Read more
"...It really puts you in the game and makes you feel powerful. Sam is the best infiltrator there is, and all the NPCs in the game recognize it...." Read more
Customers are mixed about the multiplayer. Some find the multiplayer and co-op amazing, with good online multiplayer. They also say the game is fun, but some complain about the lack of challenge, repetitive interrogation techniques, and lack of ways of approaching a situation.
"...The single player campaign was a blast even though all over the place in terms of level design...." Read more
"...In addition to the single-player this game offers a fantastic Co-op campaign for you and a buddy, this is a spectacular part of the game..." Read more
"...completely scrapped for a much simpler system that almost makes the game feel too easy...." Read more
"...The game brings everything together and it is very fun to play.The story is my favorite of the games as well...." Read more
Customers find the length of the game extremely short. They mention that the main campaign is somewhat short, and the single player campaign is dreadfully short. Additionally, they say the story starts off slow and is weak.
"...IT IS WAY TOO SHORT! I played it on the realistic difficulty setting (the only true way to play) and I was able to get through it in 7 to 8 hours...." Read more
"...I found the campaign also to be a bit short, and the ending was more of a whisper than a bang, in my opinion...." Read more
"...Also the single-player game is short, not MW2's done in 15minutes short, but more like 1 weekend if playing on normal...." Read more
"...The story is sort of a mess, all of it seemingly pulled directly from something like The Bourne Identity or 24...." Read more
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The story takes place a few years after the end of Splinter Cell: Double Agent. Don't worry, if you never finished that game, you'll get caught up quickly as to what's going on. Sam's daughter was killed, he murdered his best friend Lambert, and he split from Third Echelon, the government agency he'd called home for years. With new evidence leading to his daughter's killer, a tormented and semi-retired Sam Fisher is called back into action. Turns out the people responsible for his daughter's fate are planning a major terrorist attack on Washington D.C. This is going to be one long day for Sam Fisher.
Conviction sets itself apart from its predecessors with its pacing. You're always being pushed forward, so much so that I played through the entire single-player campaign in one sitting without even realizing I'd been up all night. Ubisoft pulled off a few magic tricks to make this happen.
There are no in-game loading screens unless you die. From the moment the game starts, you never sit around waiting for something to happen. Levels are loaded while you're watching slickly presented cutscenes. Fancy new projection technology integrates text into the scenery to point you towards your goal, and back story is shown with movies playing out on walls as you progress through a level. These things aid in keeping players immersed in the world, but the real reason things feel so fluid is the change in approach to stealth.
In Conviction, stealth is about speed.
Sam moves fast. Really fast. He can get in and out of cover quickly, shimmy across ledges faster than the Prince of Persia and beat a hasty retreat if he gets into trouble. Sam's codename used by Third Echelon is "panther," and that's fitting. In past Splinter Cell games, enemies were meant to be avoided; in Conviction, Sam is a hunter. He isn't avoiding enemies, he's stalking them.
Sam lurks in the shadows, finds his moment to pounce and strikes with deadly efficiency. There may be a dozen men, fully armed and with extensive combat training closing in, but they're the ones who should be worried. You feel like the ultimate badass thanks to some generous aiming assists that let you easily put bullets into approaching enemy noggins.
Rather than force players to eyeball a variety of meters to determine their level of stealth, Ubisoft made things very obvious. If you're in the shadows and impossible to see, the color bleeds out and things go black and white. The minute you're in the light, the color comes back. This easy sense of whether you are hidden or exposed enables you to move quickly through the environment and plan your route of attack on the fly.
Shadows and light are just half the stealth equation. The other half is the cover system. The cover is not at all like Gears of War, where you're sucked against a wall. Squeeze the left trigger and if you are near an object, you'll take cover behind it. Release the trigger and you immediately disengage, or you can hold down the trigger and move away from cover with no problem. You're never attached to a surface. In fact, you can hold down the trigger when out in the open and Sam will crouch, doing his best to minimize his visibility.
Should you be spotted, the best thing to do is retreat. Get out of sight and a white silhouette appears, marking your Last Known Position. The AI will focus on this spot, because it's where they think you're hiding. They'll unload some shots, maybe toss a grenade and then make their way towards the spot to see if they got you. On Realistic difficulty -- the only way you should play Conviction -- the AI is very sharp and won't be fooled for long. You can use the Last Known Position to your advantage. Flank your enemies when their attention is on your silhouette, then take them out before they realize what's going on.
Using shadows and cover, you stalk your prey, and when you're close enough, you can perform a hand-to-hand takedown. There are dozens (probably more than a hundred) of these. They're an excellent reward for being sneaky. My favorite is shooting a guy in the leg and as he crumples downward, popping him in the chin with my silenced pistol. But the system isn't perfect. You bash in a door with the same button as a hand-to-hand takedown. Attempt to quietly kill an enemy near a door and you may end up kicking in the door and causing a ruckus. Occasional glitches aside, stealth kills look cool, avoid attracting attention and earn you the ability to execute.
The Mark & Execute system is probably the most controversial change to the Splinter Cell series. You can tag or "mark" enemies, putting a big arrow over their heads and then executing them with the press of a button. So long as the mark is red, you are guaranteed a kill. As it's described, this would seem like a "win" button that would make Splinter Cell too easy. Far from it. You have to work to earn the right to execute. Use it once and you must perform another stealth takedown to activate the execution option again. More importantly, executing does not equal "stealthily execute." If you aren't careful, you can easily expose yourself to enemies when you enter execution mode. There are often more enemies than you could ever mark, so it's not as if you run through tagging and killing with ease.
Conviction is a Splinter Cell game in name more than anything else. You could easily swap Sam Fisher for Jack Bauer or create an all new character and no one would give it a second thought. The gameplay is fast, and Sam has been transformed into the ultimate killer. It's an amazing game, but so different from its predecessors you might not recognize it.
Despite a few questionable level design choices, Splinter Cell Conviction is a great addition to the series. There's no way I could go back to a stealth game as it used to be; I've been converted. The only reason to hesitate and pick this up is if you only care about the single-player story and want nothing to do with anything else Conviction has to offer. If that's the case, then there's not a lot of game to be had. And also, you're nuts. The best parts of Conviction are the experiences you have long after you've left Sam Fisher behind. 9.6/10
A lot of fuss has been made about this game's length. The main game is somewhere between 6-8 hours long, which isn't much, but as I said, the game begs for multiple playthroughs. I actually enjoyed it more the second time around, on the hardest difficulty setting (the various difficulty settings dramatically change the way the game plays too). Everyone also needs to understand that the co-op gameplay is an entirely new storyline with entirely new locations and characters. It is basically another entire game. This is easily another 4-5 hours and I actually liked it better than the main campaign. The areas in the co-op story can also be played in the various Deniable Ops modes, of which Hunter is the best. So, if you don't have a buddy to play along, you can still see the rest of the game this way - though I seriously recommend playing with someone on XBox Live - it is an amazing experience. The Hunter mode is all about tactical prowess, planning, and stealth though, and this is where I have spent most of my time after completing the main campaign and co-op campaign. I must have put 10-20 hours into this mode, and I have finally finished all of the extremely cool challenges the game has in store (called PEC challenges, they are something like the more complex challenges in CoD: MW2, but in my opinion more creative and varied, i.e. they aren't all 'kill something this way with this thing' or 'run this far,'). They offer a feeling of real accomplishment and many of them will actually give you ideas about how to effectively sneak around and whack baddies ('kick down a door to eliminate the enemy on the other side,' etc.) Some also take serious skill, like getting through an entire level with no detections. All in all, the single player and co-op stories may only add up to about 12 hours, but you will easily get 30+ gameplay hours out of this title (It certainly helps that Ubisoft is currently offering free weekly DLC for this title too). And every one of those hours will be incredibly fun.
And that is what really matters - how much fun this game is. Call out whatever flaws you will, but like Borderlands six months ago - another outrageously fun title that nevertheless was picked apart - this game's few flaws are impossible to notice while you are busy grinning ear to ear with the gameplay situations and possibilities Splinter Cell: Conviction offers. I haven't enjoyed sitting down to my XBox this much in a quite some time. Definitely pick it up.
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Splinter cell saga you will more like these one
Unlike the previous Splinter Cell games this one takes a huge turn into an action shooter while somewhat retaining the stealth aspects. Most of the time, instead of avoiding your opponents entirely, you are more often then not forced to killed them or knock them out. I found myself caught in quite a few firefights. As well one of the chapters almost turns into an upright third person shooter. Conviction has also added a Mark and Execute system into the game allowing you to mark several enemies at once and instantly killed them when triggered. The Mark and Execute was enjoyable to use but also did take away some of the challenge within the game. Although the gameplay was very different from the games before it I found it to be very fun.
In terms of story I found that it played out fairly well and had some very nice plot twists added within it to keep the players playing.
Overall, if you are only buying the game to relive the previous Splinter Cell games I don't recommend it. Splinter Cell Conviction has strayed far away from its predecessors. I do recommend Conviction if you want to continue the story and play an enjoyable game at the same time.