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Halo 4 - Xbox 360 (Standard Game)
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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About this item
- The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.
- The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
- Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
- Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemies*
- *Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately).
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Product information
ASIN | B0050SYX8W |
---|---|
Release date | November 6, 2012 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #7,060 in Video Games (See Top 100 in Video Games) #36 in Xbox 360 Games |
Product Dimensions | 12 x 8 x 2 inches; 3.52 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | HND-00040 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.52 ounces |
Manufacturer | Microsoft |
Date First Available | June 6, 2011 |
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Product Description
The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the UNSC Infinity to experience Halo's original multiplayer and Spartan Ops - episodic fiction-based co-op missions.
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Halo 4 - Release Date: Sick Day
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Customer Review: Arrived early an in brand new condition
Sharon Hibbitt
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Halo 4 - Release Date: Remembering
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Halo 4--E3 Trailer Part 2
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Halo 4--Showcase Trailer
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Halo 4--Awakening Trailer
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Halo 4--E3 Accolades Trailer
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For those that do not know, Halo 4 is the fourth entry into the Halo series. Halo is a first person shooter that has become a staple of the Microsoft world with its main character, Master Chief, being a mascot for the Xbox gaming system as Mario is to Nintendo or Sonic is to Sega.
The original three titles in the series were designed by Bungie Studios. The latest addition was designed by 343 studios and is considered the start of a new trilogy to the Halo series. Prior to start on Halo 4, 343 studios gained experience with the Halo series by re-visiting and re-doing Halo: Combat evolved, the first game in the series released on the original Xbox console, as Halo: Combat Evolved Anniversary for the current Xbox 360 console.
With the switch in developers, many have wondered if this title would live up to the reputation established in previous games.
To put it mildly, yes, Halo 4 is a worthy entry into the beautiful world that is Halo 4.
++ Halo: Combat Evolved (Original)
++ Halo 2
++ Halo 3
++ Halo 3: ODST
++ Halo: Combat Evolved Anniversary
**** STORY ****
The Halo gaming series is known for deep involving story lines through each entry. Halo 4 is no exception. The Halo story lines are one of the many key aspects that make these games as great as they are.
The story picks up five years after the end of Halo 3 with Master Chief, the protagonist of the game, adrift aboard the wreckage of the UNSC frigate with the AI Cortana who is operating past her natural life span.
I do not want to give away key plot points but the game is not a straight forward shooter as previous entries could tend to be. The story of Halo 4 attempts to be more exploratory and mysterious in the events as they unfold. The game does set it up to be the first in a three game story arch as it does not quite answer some of the questions are you left with after Halo 3 leaving you hoping that those questions are addressed in future titles.
One thing to note is that the story line is not slow paced. You will be up and shooting at the Covenant, the antagonists of the game, in no time.
**** GAMEPLAY & COMBAT ****
The game has some of the most polished controls I have played on the game never encountering frustrating moments like I have experienced on games part of other series. Your character has the usual assortment of "right gun for the right situation" and ability to carry two at a time, a long established rule of thumb in First Person Shooters for some time now as well as selection of vehicles to of try out.
The levels do not feel as constrained or paint by the numbers but feel a little more open ended. They also flow naturally from running on foot to the inclusion of vehicles to operate.
The enemies, as I wrote under CHALLENGE, have some of the best AI programming I have seen in a game series. As you set the difficulty on different higher levels you can see how the addition of IQ points to the enemy
**** GRAPHICS & PRESENTATION ****
The cutscene CG graphics are breathtaking showing that, even though the game system is six years old, there is still limits in which the console can yet still be pushed.
This continues onto the actual gameplay itself. This is a must as the Halo series are considered the staple of the Xbox and is what other games should measure up to and strive to be. The game series is a representation of the Xbox and its potential.
I have the game hooked up to a 5.1 Home Theater and the sound is incredible. The composed score really creates an atmosphere that draws you into the game. The sound of weapons being fired, explosions, and the chants of the Covenant had my two labradors on the edge of the couch wondering what was going on the entire game time.
**** CHALLENGE ****
Truthfully, I am not the greatest gamer in the world. I love games, I never claim to be good at them. I played Halo on the Normal difficulty and it gave me a run for my money while still leaving me with the Heroic and Legendary levels to tackle.
The enemies still display some of the best AI I have seen. Sometimes fighting the enemy I feel as if I am connected to Xbox Live and am playing against a human opponent who truly is thinking on the fly and not some preprogrammed act/react code. The enemies are that challenging on single player campaign.
I never did encounter those moments where you feel like tossing the remote at against the wall.
**** MULTIPLAYER ****
Online multiplayer was not utilized at this time as I am having issues with my Xbox Live account. My nephew, who is sixteen, picked up the controller prior to taking off for school.
For cooperative play, you can have two players sharing a split screen. If we were able to connect to Xbox Live, we could have up to four players playing at one time.
**** CONCLUSION ****
This game is a worthy addition to the Halo series. This title is a definite "MUST HAVE" for the holiday season and any Xbox 360 console owner who enjoys First Person Shooters or needs a game to show off the potential of what their game machine is capable of. I would even go as far as saying this is in the running for my "Game of the Year."
Graphics
The moment you pop Halo 4 in your Xbox, your eyes are treated to stunning visuals. The moment when you step out of the tunnel and see the massive Forerunner architecture on the 2nd level will give anyone goosebumps. The game is superbly designed, with smooth textures and the best facial animation on any game to date; still not perfect, but it certainly shows promise. Weapons look very nice as well, when the Promethean weapons assemble in your hand it is just stunning. Anyone who says the graphics are poor are just looking for a reason to complain.
Sound
The sounds of Halo 4 are crisp and clean. All weapon sounds have been redone. The assault rifle sounds so badass, compared to before when it sounded like an automatic stapler, in Halo 4 it sounds like an actual gun. All of the guns sound great with the exception of the Battle Rifle. No big deal since it is only one gun. Vehicles also got a major overhaul and sound more like legit engines. I had fun just revving up my engines the first time I drove a warthog. There is even an extreme detail to sound when you hear Master Chief's armor clunking around every so slightly. 343 did a nice job here.
Campaign
Honestly, I wasn't a huge fan of the campaign. It was the first thing I did when I got the game, and I was slightly dissapointed. The storyline was very well done, focusing more on Master Chief and Cortana's relationship as well as stopping some bad guys, but there were some issues. Only three enemies were introduced being the Promethean knights, watchers, and crawlers. That's all. Throughout the whole game you simply fight covenant and those three enemies. The whole campaign seems like one big quest to push as many buttons as possible while gunning down tons of baddies on your way. Most of the objectives were literally push this button, then that button. Got pretty old quickly, but it was saved by excellent story telling and a few missions with some diversity like flying a pelican and a broadsword. Overall, worth playing, but not much replay value here.
Multiplayer
Oh boy, here we go. The source of all controversy surrounding the game. Personally, I love it. The game has kept armor abilities from Halo: Reach; however, they play a much smaller role. In Reach things like armor-lock were game changing, but in Halo 4 the armor abilities play very small parts in the whole match. None are too overpowered, and all of them are still useful. A Call of Duty style perk system was also added; however, there are only two perk slots and again they are very minor and do not cause any major changes. The big changes are the choice of weapon when spawning, and the ordinance drops. In Halo 4 players can choose from a multitude of weapons to spawn with, but they all are either short-medium range or medium-long range so the player can pick their role and no weapon stands out too greatly. The ordinance drops are also Call of Duty style, being the kill-streaks, but they are not chosen before the game. Halo 4 gives you three choices for your ordinance and you simply pick one. They are not a bad addition as being in a situation when the enemy has all vehicles and power weapons can be very frustrating, and a rocket launcher falling from the sky may turn the tide of the match. Ordinance and sprinting lead to faster paced matches than some Halo fans may be used to, but if there is no change, why make a new game? The multiplayer is extremely addicting and fun, and all of the changes suit Halo 4 just fine.
Overall the game is fantastic, and any fans of the previous Halos who may be let down need to stop living in the past. All things change, video games are no exception. The game has a definitive polish on it that separates it from the previous Halos while still keeping it faithful. 343 did a wonderful job designing Halo 4, and it makes the wait for Halo 5 on a next-gen console so much harder.
Top reviews from other countries
The mutiplayer is enhanced in every way. Great maps, more weapon, upgrades, unlocking of emblems, loadouts, etc. They did take out dual wielding so players who enjoyed that will have to endure.
Halo 4 has built itself a cinematic appeal, from the soundtrack to the realistic animation and much more. This time when life or death hang in the balance for master chief, the impact is felt. It's not the action/adventure shooter Halo you have come to know through the years.
Amazing game, very fun overall.